![]() Again, just percussion enhancements and an On the flight deck and the groves on level 6. Sshock05a.mid: This is all of that weird stuff from all of the bays Took the distortion and added modulationĪnd did some playing with the sawtooth arrangement. Sshock04.mid: This one's on levels R (Energy Systems), 5 (Flight Deck), andħ (Engineering). AddedĪ clean guitar track along with some percussion enhancements Sshock03.mid: This one played on levels 2 (Science and Research) andĦ (Executive and Living Quarters) for a short time. Tempos matched perfectly so I mixed them together. Sshock02.mid: This one's from level 6 and had 2 seperate songs. Sshock01.mid: Played all through level 1 (Healing Suites). Sshock00.mid: Played all through level 3 (Maintenance) and sometimes on Basic volume leveling and bass / percussion ![]() Intro.mid: A midi version of the title music that plays during the opening Changed the bass lineĪnd just about doubled the overall length of the song with Added a sawtoothīass line and enhanced the hand-clap patterns.Įndremix.mid: Had a little fun and remixed enda.mid. Added a second bass channelĪnd panned the 2 of them at opposite ends.Įnda.mid: Played during the ending sequence of the game. Added reverb.Įlevator.mid: The infamous elevator music. Specific edits are noted below.ĭead.mid: This little piece plays when the hacker dies. Thanks to Markus Hein for XMI2MIDĪll MIDIs have been mixed down to level out discrepancies and smooth out the LookingGlass / Origin game, System Shock. This archive contains all of the level and title music from the
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